Class StdAudio
- Object
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- StdAudio
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public final class StdAudio extends Object
TheStdAudio
class provides static methods for playing, reading, and saving audio. It uses a simple audio model that allows you to send one sample to the sound card at a time. Each sample is a real number between –1.0 and +1.0. The samples are played in real time using a sampling rate of 44,100 Hz. In addition to playing individual samples, standard audio supports reading, writing, and playing audio files in a variety of standard formats.See
StdAudioStereo
for a version that supports stereo audio (separate left and right channels).Getting started. To use this class, you must have
StdAudio
in your Java classpath. Here are three possible ways to do this:- If you ran our autoinstaller, use the commands
javac-introcs
andjava-introcs
(orjavac-algs4
andjava-algs4
) when compiling and executing. These commands addstdlib.jar
(oralgs4.jar
) to the Java classpath, which provides access toStdAudio
. - Download stdlib.jar (or algs4.jar) and add it to the Java classpath.
- Download StdAudio.java and put it in the working directory.
As a test, cut-and-paste the following short program into your editor:
public class TestStdAudio { public static void main(String[] args) { double freq = 440.0; for (int i = 0; i < StdAudio.SAMPLE_RATE; i++) { double sample = 0.5 * Math.sin(2 * Math.PI * freq * i / StdAudio.SAMPLE_RATE); StdAudio.play(sample); } StdAudio.drain(); } }
If you compile and execute the program, you should hear a pure tone whose frequency is concert A (440 Hz).
Playing audio samples. You can use the following two methods to play individual audio samples:
Each method sends the specified sample (or samples) to the sound card. The individual samples are real numbers between –1.0 and +1.0. If a sample is outside this range, it will be clipped (rounded to –1.0 or +1.0). The samples are played in real time using a sampling rate of 44,100 Hz.
Playing audio files. You can use the following method to play an audio file:
It plays an audio file (in WAVE, AU, AIFF, or MIDI format) and does not return until the audio file is finished playing. This can produce particularly striking programs with minimal code. For example, the following code fragment plays a drum loop:
while (true) { StdAudio.play("BassDrum.wav"); StdAudio.play("SnareDrum.wav"); }
The individual audio files (such as BassDrum.wav and SnareDrum.wav) must be accessible to Java, typically by being in the same directory as the.class
file.Reading and writing audio files. You can read and write audio files using the following two methods:
The first method reads audio samples from an audio file (in WAVE, AU, AIFF, or MIDI format) and returns them as a double array with values between –1.0 and +1.0. The second method saves the audio samples in the specified double array to an audio file (in WAVE, AU, or AIFF format).
Audio file formats.
StdAudio
relies on the Java Media Framework for reading, writing, and playing audio files. You should be able to read or play files in WAVE, AU, AIFF, and MIDI formats and save them to WAVE, AU, and AIFF formats. The file extensions corresponding to WAVE, AU, AIFF, and MIDI files are.wav
,.au
,.aiff
, and.midi
, respectively. Some systems support additional audio file formats, but probably not MP3 or M4A.The Java Media Framework supports a variety of different audio data formats, which includes
- the sampling rate (e.g., 44,100 Hz);
- the number of bits per sample per channel (e.g., 8-bit or 16-bit);
- the number of channels (e.g., monaural or stereo);
- the byte ordering (e.g., little endian or big endian); and
- the encoding scheme (typically linear PCM).
When saving files,
StdAudio
uses a sampling rate of 44,100 Hz, 16 bits per sample, monaural audio, little endian, and linear PCM encoding. When reading files,StdAudio
converts to a sammpling rate of 44,100 Hz, with 16 bits per sample.Recording audio. You can use the following methods to record audio samples that are played as a result of calls to
play(double sample)
orplay(double[] samples)
.The method
startRecording()
begins recording audio. The methodstopRecording()
stops recording and returns the recorded samples as an array of doubles.StdAudio
does not currently support recording audio that callsplayInBackground()
.Playing audio files in a background thread. You can use the following methods to play an audio file in a background thread (e.g., as a background score in your program).
Each call to the first method plays the specified sound in a separate background thread. Unlike with the
play()
methods, your program will not wait for the samples to finish playing before continuing. It supports playing an audio file in WAVE, AU, AIFF, or MIDI format. It is possible to play multiple audio files simultaneously (in separate background threads). The second method stops the playing of all audio in background threads.Draining standard audio. On some systems, your Java program may terminate before all of the samples have been sent to the sound card. To prevent this, it is recommend that you call the following method to indicate that you are done using standard audio:
The method drains any samples queued to the sound card that have not yet been sent to the sound card.
Reference. For additional documentation, see Section 1.5 of Computer Science: An Interdisciplinary Approach by Robert Sedgewick and Kevin Wayne.
- Author:
- Robert Sedgewick, Kevin Wayne
- If you ran our autoinstaller, use the commands
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Field Summary
Fields Modifier and Type Field Description static int
SAMPLE_RATE
The sample rate: 44,100 Hz for CD quality audio.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
drain()
Sends any queued samples to the sound card.static void
main(String[] args)
Test client - plays some sound files and concert A.static void
play(double sample)
Writes one sample (between –1.0 and +1.0) to standard audio.static void
play(double[] samples)
Writes the array of samples (between –1.0 and +1.0) to standard audio.static void
play(String filename)
Plays an audio file (in WAVE, AU, AIFF, or MIDI format) and waits for it to finish.static void
playInBackground(String filename)
Plays an audio file (in WAVE, AU, AIFF, or MIDI format) in its own background thread.static double[]
read(String filename)
Reads audio samples from a file (in WAVE, AU, AIFF, or MIDI format) and returns them as a double array with values between –1.0 and +1.0.static void
save(String filename, double[] samples)
Saves the audio samples as an audio file (using WAV, AU, or AIFF format).static void
startRecording()
Turns on audio recording.static void
stopInBackground()
Stops the playing of all audio files in background threads.static double[]
stopRecording()
Turns off audio recording and returns the recorded samples.
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Field Detail
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SAMPLE_RATE
public static final int SAMPLE_RATE
The sample rate: 44,100 Hz for CD quality audio.- See Also:
- Constant Field Values
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Method Detail
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drain
public static void drain()
Sends any queued samples to the sound card.
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play
public static void play(double sample)
Writes one sample (between –1.0 and +1.0) to standard audio. If the sample is outside the range, it will be clipped (rounded to –1.0 or +1.0).- Parameters:
sample
- the sample to play- Throws:
IllegalArgumentException
- if the sample isDouble.NaN
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play
public static void play(double[] samples)
Writes the array of samples (between –1.0 and +1.0) to standard audio. If a sample is outside the range, it will be clipped.- Parameters:
samples
- the array of samples to play- Throws:
IllegalArgumentException
- if any sample isDouble.NaN
IllegalArgumentException
- ifsamples
isnull
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play
public static void play(String filename)
Plays an audio file (in WAVE, AU, AIFF, or MIDI format) and waits for it to finish. The file extension must be either.wav
,.au
, or.aiff
.- Parameters:
filename
- the name of the audio file- Throws:
IllegalArgumentException
- if unable to playfilename
IllegalArgumentException
- iffilename
isnull
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read
public static double[] read(String filename)
Reads audio samples from a file (in WAVE, AU, AIFF, or MIDI format) and returns them as a double array with values between –1.0 and +1.0. The file extension must be either.wav
,.au
, or.aiff
.- Parameters:
filename
- the name of the audio file- Returns:
- the array of samples
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save
public static void save(String filename, double[] samples)
Saves the audio samples as an audio file (using WAV, AU, or AIFF format). The file extension must be either.wav
,.au
, or.aiff
. The format uses a sampling rate of 44,100 Hz, 16-bit audio, monaural, signed PCM, ands little Endian.- Parameters:
filename
- the name of the audio filesamples
- the array of samples- Throws:
IllegalArgumentException
- if unable to savefilename
IllegalArgumentException
- ifsamples
isnull
IllegalArgumentException
- iffilename
isnull
IllegalArgumentException
- iffilename
is the empty stringIllegalArgumentException
- iffilename
extension is not.wav
,.au
, or.aiff
.
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stopInBackground
public static void stopInBackground()
Stops the playing of all audio files in background threads.
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playInBackground
public static void playInBackground(String filename)
Plays an audio file (in WAVE, AU, AIFF, or MIDI format) in its own background thread. Multiple audio files can be played simultaneously. The file extension must be either.wav
,.au
, or.aiff
.- Parameters:
filename
- the name of the audio file- Throws:
IllegalArgumentException
- if unable to playfilename
IllegalArgumentException
- iffilename
isnull
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startRecording
public static void startRecording()
Turns on audio recording.
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stopRecording
public static double[] stopRecording()
Turns off audio recording and returns the recorded samples.- Returns:
- the array of recorded samples
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main
public static void main(String[] args)
Test client - plays some sound files and concert A.- Parameters:
args
- the command-line arguments (none should be specified)
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