Below is the syntax highlighted version of BallisticMotion.java
from §1.5 Input and Output.
/****************************************************************************** * Compilation: javac BallisticMotion.java * Execution: java BallisticMotion v theta * Dependencies: StdDraw.java * * Simluate the motion of a ball fired with velocity v at theta degrees * with the specified coefficient of drag. * Uses Euler-Cramer method to numerically solve differential equation. * * % java BallisticMotion 180.0 60.0 * * % java BallisticMotion 20.0 45.0 * ******************************************************************************/ public class BallisticMotion { public static void main(String[] args) { double GRAVITATION_CONSTANT = 9.8; // gravitational constant m/s^2 double DRAG_COEFFICIENT = 0.002; // drag force coefficient double v = Double.parseDouble(args[0]); // velocity double theta = Math.toRadians(Double.parseDouble(args[1])); // angle in radians double x = 0.0, y = 0.0; // position double vx = v * Math.cos(theta); // velocity in x direction double vy = v * Math.sin(theta); // velocity in y direction double ax = 0.0, ay = 0.0; // acceleration double t = 0.0; // time double dt = 0.01; // time quantum // maximum distance without drag force double maxR = v*v / GRAVITATION_CONSTANT; StdDraw.setXscale(0, maxR); StdDraw.setYscale(0, maxR); StdDraw.enableDoubleBuffering(); // loop until ball hits ground while (y >= 0.0) { v = Math.sqrt(vx*vx + vy*vy); ax = -DRAG_COEFFICIENT * v * vx; ay = -GRAVITATION_CONSTANT - DRAG_COEFFICIENT * v * vy; vx += ax * dt; vy += ay * dt; x += vx * dt; y += vy * dt; StdDraw.filledCircle(x, y, 0.25); StdDraw.show(); StdDraw.pause(5); } } }