Below is the syntax highlighted version of BouncingBallDeluxe.java
from §1.5 Input and Output.
/****************************************************************************** * Compilation: javac BouncingBallDeluxe.java * Execution: java BouncingBallDeluxe * Dependencies: StdDraw.java StdAudio.java * https://introcs.cs.princeton.edu/java/15inout/TennisBall.png * https://introcs.cs.princeton.edu/java/15inout/pipebang.wav * * Implementation of a bouncing tennis ball in the box from (-1, -1) to (1, 1), * with sound effects. * * % java BouncingBallDeluxe * ******************************************************************************/ public class BouncingBallDeluxe { public static void main(String[] args) { // initial values double rx = 0.480, ry = 0.860; // position double vx = 0.015, vy = 0.023; // velocity double radius = 0.05; // radius // set the scale of the coordinate system StdDraw.setXscale(-1.0, 1.0); StdDraw.setYscale(-1.0, 1.0); StdDraw.enableDoubleBuffering(); // main animation loop while (true) { // bounce off wall according to law of elastic collision if (Math.abs(rx + vx) + radius > 1.0) { vx = -vx; StdAudio.playInBackground("pipebang.wav"); } if (Math.abs(ry + vy) + radius > 1.0) { vy = -vy; StdAudio.playInBackground("pipebang.wav"); } // update position rx = rx + vx; ry = ry + vy; // set the background to light gray StdDraw.clear(StdDraw.LIGHT_GRAY); // draw ball on the screen StdDraw.picture(rx, ry, "TennisBall.gif"); // display and pause for 20ms StdDraw.show(); StdDraw.pause(20); } } }