Below is the syntax highlighted version of SimpleAttractors.java
from §1.5 Input and Output.
/****************************************************************************** * Compilation: javac SimpleAttractors.java * Execution: java SimpleAttractors n * Dependencies: StdDraw.java * * n particles are attracted to the mouse; randomly rearrange when * user clicks. * * % java SimpleAttractors 20 * * Credits: Jeff Traer-Bernstein * ******************************************************************************/ public class SimpleAttractors { public static void main(String[] args) { int n = Integer.parseInt(args[0]); double[] rx = new double[n]; double[] ry = new double[n]; double[] vx = new double[n]; double[] vy = new double[n]; double dt = 0.5; double mass = 1.0; double drag = 0.05; // try changing this to 0.1 or 0.01 or even 0... double attractionStrength = 0.01; // initialize the drawing area StdDraw.setPenColor(StdDraw.BLUE); StdDraw.enableDoubleBuffering(); StdDraw.setScale(-1, +1); // do the animation while (true) { // if the mouse is pressed add some random velocity to all the particles if (StdDraw.isMousePressed()) { for (int i = 0; i < n; i++) { vx[i] = 0.2 * Math.random() - 0.1; vy[i] = 0.2 * Math.random() - 0.1; } } // clear all the forces double[] fx = new double[n]; double[] fy = new double[n]; // add attraction forces for attraction to the mouse for (int i = 0; i < n; i++) { double dx = StdDraw.mouseX() - rx[i]; double dy = StdDraw.mouseY() - ry[i]; fx[i] += attractionStrength * dx; fy[i] += attractionStrength * dy; } // add drag forces to all particles // drag is proportional to velocity in the opposite direction for (int i = 0; i < n; i++) { fx[i] += -drag * vx[i]; fy[i] += -drag * vy[i]; } // update positions // euler step for (int i = 0; i < n; i++) { vx[i] += fx[i] * dt / mass; vy[i] += fy[i] * dt / mass; rx[i] += vx[i] * dt; ry[i] += vy[i] * dt; } StdDraw.clear(); // draw a filled circle for each particle for (int i = 0; i < n; i++) { StdDraw.filledCircle(rx[i], ry[i], 0.01); } StdDraw.show(); StdDraw.pause(10); } } }