/****************************************************************************** * Compilation: javac Ball.java * Execution: java Ball * Dependencies: StdDraw.java * * Implementation of a 2-d Ball moving in square with coordinates * between -1 and 1. Bounces off the walls upon collision. * * ******************************************************************************/ public class Ball { // instance variables private double rx, ry; // position private double vx, vy; // velocity private final double radius; // radius // constructor public Ball() { rx = 0.0; ry = 0.0; vx = StdRandom.uniformDouble(-0.015, 0.015); vy = StdRandom.uniformDouble(-0.015, 0.015); radius = StdRandom.uniformDouble(0.025, 0.075); } // bounce of vertical wall by reflecting x-velocity private void bounceOffVerticalWall() { vx = -vx; } // bounce of horizontal wall by reflecting y-velocity private void bounceOffHorizontalWall() { vy = -vy; } // move the ball one step public void move() { if (Math.abs(rx + vx) + radius > 1.0) bounceOffVerticalWall(); if (Math.abs(ry + vy) + radius > 1.0) bounceOffHorizontalWall(); rx = rx + vx; ry = ry + vy; } // draw the ball public void draw() { StdDraw.filledCircle(rx, ry, radius); } // test client public static void main(String[] args) { // create and initialize two balls Ball b1 = new Ball(); Ball b2 = new Ball(); // animate them StdDraw.setXscale(-1.0, +1.0); StdDraw.setYscale(-1.0, +1.0); StdDraw.enableDoubleBuffering(); while (true) { StdDraw.clear(StdDraw.GRAY); StdDraw.setPenColor(StdDraw.BLACK); b1.move(); b2.move(); b1.draw(); b2.draw(); StdDraw.show(); StdDraw.pause(20); } } }