Below is the syntax highlighted version of DeluxeBall.java
from §3.4 Case Study: N-Body Simulation.
/****************************************************************************** * Compilation: javac DeluxeBall.java * Execution: java DeluxeBall * Dependencies: StdDraw.java * * Implementation of a 2-d ball moving in square with coordinates * between -1 and +1. Bounces off the walls upon collision. This * versions include friction, damping, and drag. * * ******************************************************************************/ import java.awt.Color; public class DeluxeBall { // instance variables private double rx, ry; // position private double vx, vy; // velocity private final double radius; // radius private final Color color; // color // constructor public DeluxeBall() { rx = 0.0; ry = 0.0; vx = StdRandom.uniformDouble(-0.025, 0.025); vy = StdRandom.uniformDouble(-0.025, 0.025); radius = StdRandom.uniformDouble(0.05, 0.15); color = Color.getHSBColor((float) StdRandom.uniformDouble(0.0, 1.0), 0.8f, 0.8f); } // move the ball one step public void move() { double damp = 0.99; double friction = 0.97; double gravity = 0.01; vx *= damp; vy *= damp; vy -= gravity; if (Math.abs(rx + vx * friction) + radius > 1.0) vx = -vx; if (Math.abs(ry + vy * friction) + radius > 1.0) vy = -vy; rx = rx + vx * friction; ry = ry + vy * friction; } // draw the ball public void draw() { StdDraw.setPenColor(color); StdDraw.filledCircle(rx, ry, radius); } // test client public static void main(String[] args) { // create and initialize two balls DeluxeBall b1 = new DeluxeBall(); DeluxeBall b2 = new DeluxeBall(); // animate them StdDraw.setXscale(-1.0, +1.0); StdDraw.setYscale(-1.0, +1.0); StdDraw.enableDoubleBuffering(); while (true) { b1.move(); b2.move(); StdDraw.setPenColor(StdDraw.GRAY); StdDraw.filledSquare(0.0, 0.0, 1.0); StdDraw.setPenColor(StdDraw.BLACK); b1.draw(); b2.draw(); StdDraw.show(); StdDraw.pause(50); } } }