Below is the syntax highlighted version of UniverseTrace.java
from §3.4 Case Study: N-Body Simulation.
/****************************************************************************** * Compilation: javac UniverseTrace.java * Execution: java UniverseTrace dt < input.txt * Dependencies: Body.java Vector.java StdIn.java StdDraw.java * Datafiles: https://introcs.cs.princeton.edu/java/34nbody/2body.txt * https://introcs.cs.princeton.edu/java/34nbody/3body.txt * https://introcs.cs.princeton.edu/java/34nbody/4body.txt * https://introcs.cs.princeton.edu/java/34nbody/2bodyTiny.txt * * Universe.java, modified to leave a trace of the bodies. * Also, draw bodies[1] and bodies[2] at twice the radius of the others. * Also, pauses for 50ms between updates. * * % java UniverseTrace 25000 < 3body.txt * * ******************************************************************************/ public class UniverseTrace { private final double radius; // radius of universe private final int n; // number of bodies private final Body[] bodies; // array of n bodies // read universe from standard input public UniverseTrace() { // number of bodies n = StdIn.readInt(); // the set scale for drawing on screen radius = StdIn.readDouble(); StdDraw.setXscale(-radius, +radius); StdDraw.setYscale(-radius, +radius); // read in the n bodies bodies = new Body[n]; for (int i = 0; i < n; i++) { double rx = StdIn.readDouble(); double ry = StdIn.readDouble(); double vx = StdIn.readDouble(); double vy = StdIn.readDouble(); double mass = StdIn.readDouble(); double[] position = { rx, ry }; double[] velocity = { vx, vy }; Vector r = new Vector(position); Vector v = new Vector(velocity); bodies[i] = new Body(r, v, mass); } } // increment time by dt units, assume forces are constant in given interval public void increaseTime(double dt) { // initialize the forces to zero Vector[] f = new Vector[n]; for (int i = 0; i < n; i++) { f[i] = new Vector(new double[2]); } // compute the forces for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { if (i != j) { f[i] = f[i].plus(bodies[i].forceFrom(bodies[j])); } } } // move the bodies for (int i = 0; i < n; i++) { bodies[i].move(f[i], dt); } } // draw the n bodies public void draw() { for (int i = 0; i < n; i++) { // if (i == 1 || i == 2) bodies[i].draw(0.05); bodies[i].draw(0.025); } } // client to simulate a universe public static void main(String[] args) { StdDraw.setCanvasSize(700, 700); Universe newton = new Universe(); double dt = Double.parseDouble(args[0]); StdDraw.clear(StdDraw.GRAY); StdDraw.enableDoubleBuffering(); while (true) { StdDraw.setPenColor(StdDraw.WHITE); newton.draw(); newton.increaseTime(dt); StdDraw.setPenColor(StdDraw.BLACK); newton.draw(); StdDraw.show(); StdDraw.pause(50); } } }