### Programming Assignment Checklist: Recursive Graphics

I forget how to do geometry. Any hints? Here are the coordinates of the critical endpoints. Click the image for a bigger version.

How do I draw a filled triangle? Use StdDraw.filledPolygon().

How should I go about doing the artistic part of the assignment? This part is meant to be fun, but here are some guidelines in case you're not so artistic. A very good approach is to first choose a self-referential pattern as a target output. Check out the graphics exercises in Section 2.3. Here are some of our favorite student submissions from Spring '08. See also the Famous Fractals in Fractals Unleashed for some ideas. Here are some more ideas. Some pictures are harder to generate than others (and some require trig); consult a preceptor for advice if you're unsure.

What will cause me to lose points on the artistic part? We will deduct points if your picture is too similar to HTree, Sierpinski or Brownian. To be "different enough" from those algorithms, you need to change the recursive part of the program. (E.g., it is *not* sufficient to simply change the triangles to squares in Sierpinski.) We will also deduct points if your artwork can be more easily created without recursion. This is indicated by a tail recursive function, i.e., one that contains a single recursive call at the very end of the function.

Can I use GIF or JPEG files in my artistic creation? Yes. If so, be sure to submit them along with your other files. Make it clear in your readme.txt what part of the design is yours and what part is borrowed from the image file.

My function for Art.java takes several parameters, but the assignment says that I can only read in one command-line argument N. What should I do? Choose a few of the best parameter values and do something like the following:

```if      (N == 1) { x = 0.55; y = 0.75; n = 3; }
else if (N == 2) { x = 0.55; y = 0.75; n = 5; }
else if (N == 3) { x = 0.32; y = 0.71; n = 8; }
```

Can I use the mouse to control input values? Check with your preceptor.

 Testing and Submission

Submission. If you don't follow these instructions, you risk annoying your grader and losing a significant number of points.

• Your Art.java program must take one integer command-line argument N (expect it to be between 0 and 7).
• Don't call StdDraw.save() in either program.
• Don't call StdDraw.setCanvasSize() in either program.

 Possible Progress Steps

These are purely suggestions for how you might make progress. You do not have to follow these steps. Note that your final Sierpinski.java program should not be very long (ours is around 15 lines, not including comments and blank lines).

• Review the H-tree from the booksite. You can also find it in the lecture and the text.