/******************************************************************************
* Compilation: javac DrawListener.java
* Execution: none
* Dependencies: none
*
* Interface that accompanies Draw.java.
******************************************************************************/
/**
* The DrawListener
interface provides a basic capability for
* responding to keyboard in mouse events from {@link Draw} via callbacks.
* You can see some examples in
* Section 3.6.
*
*
* For additional documentation, see * Section 3.1 of * Computer Science: An Interdisciplinary Approach * by Robert Sedgewick and Kevin Wayne. * * @author Robert Sedgewick * @author Kevin Wayne */ public interface DrawListener { /** * Invoked when the mouse has been pressed. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mousePressed(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been dragged. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseDragged(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been released. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseReleased(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been clicked (pressed and released). * A mouse click is triggered only if the user presses a mouse button * and then releases it quickly, without moving the mouse. * It does not work with touch events. * The {@link mousePressed} method is generally preferred for * detecting mouse clicks. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseClicked(double x, double y) { // does nothing by default } /** * Invoked when a key has been typed. * * @param c the character typed */ default void keyTyped(char c) { // does nothing by default } /** * Invoked when a key has been pressed. * * @param keycode the key combination pressed */ default void keyPressed(int keycode) { // does nothing by default } /** * Invoked when a key has been released. * * @param keycode the key combination released */ default void keyReleased(int keycode) { // does nothing by default } /** * Gets called at regular time intervals. */ default void update() { // does nothing by default } }