Below is the syntax highlighted version of vector.py
from §3.3 Designing Data Types.
#----------------------------------------------------------------------- # vector.py #----------------------------------------------------------------------- import math import stdio import stdarray #----------------------------------------------------------------------- class Vector: # Construct a new Vector object with numeric Cartesian coordinates # given in array a. def __init__(self, a): # Make a defensive copy to ensure immutability. self._coords = a[:] # Cartesian coordinates self._n = len(a) # Dimension. # Return the ith Cartesian coordinate of self. def __getitem__(self, i): return self._coords[i] # Return the sum of self and Vector object other. def __add__(self, other): result = stdarray.create1D(self._n, 0) for i in range(self._n): result[i] = self._coords[i] + other._coords[i] return Vector(result) # Return the difference of self and Vector object other. def __sub__(self, other): result = stdarray.create1D(self._n, 0) for i in range(self._n): result[i] = self._coords[i] - other._coords[i] return Vector(result) # Return the product of self and numeric object alpha. def scale(self, alpha): result = stdarray.create1D(self._n, 0) for i in range(self._n): result[i] = alpha * self._coords[i] return Vector(result) # Return the inner product of self and Vector object other. def dot(self, other): result = 0 for i in range(self._n): result += self._coords[i] * other._coords[i] return result # Return the magnitude, that is, the Euclidean norm, of self. def __abs__(self): return math.sqrt(self.dot(self)) # Return the unit vector of self. def direction(self): return self.scale(1.0 / abs(self)) # Return a string representation of self. def __str__(self): return str(self._coords) # Return the dimension of self. def __len__(self): return self._n #----------------------------------------------------------------------- # For testing. # Create and use some Vector objects. def main(): xCoords = [1.0, 2.0, 3.0, 4.0] yCoords = [5.0, 2.0, 4.0, 1.0] x = Vector(xCoords) y = Vector(yCoords) stdio.writeln('x = ' + str(x)) stdio.writeln('y = ' + str(y)) stdio.writeln('x + y = ' + str(x + y)) stdio.writeln('10x = ' + str(x.scale(10.0))) stdio.writeln('|x| = ' + str(abs(x))) stdio.writeln('<x, y> = ' + str(x.dot(y))) stdio.writeln('|x - y| = ' + str(abs(x - y))) if __name__ == '__main__': main() #----------------------------------------------------------------------- # python vector.py # x = [1.0, 2.0, 3.0, 4.0] # y = [5.0, 2.0, 4.0, 1.0] # x + y = [6.0, 4.0, 7.0, 5.0] # 10x = [10.0, 20.0, 30.0, 40.0] # |x| = 5.477225575051661 # <x, y> = 25.0 # |x - y| = 5.0990195135927845