Below is the syntax highlighted version of stdaudio.py
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""" stdaudio.py The stdaudio module defines functions related to audio. """ #----------------------------------------------------------------------- import os import sys import numpy os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = 'hide' import pygame #----------------------------------------------------------------------- _SAMPLES_PER_SECOND = 44100 _SAMPLE_SIZE = -16 # Each sample is a signed 16-bit int _CHANNEL_COUNT = 1 # 1 => mono, 2 => stereo _AUDIO_BUFFER_SIZE = 1024 # In number of samples _CHECK_RATE = 44100 # How often to check the queue _myBuffer = [] _MY_BUFFER_MAX_LENGTH = 4096 # Determined experimentally. def wait(): """ Wait for the sound queue to become empty. Informally, wait for the currently playing sound to finish. """ # Can have at most one sound in the queue. So must wait for the # queue to become empty before adding a new sound to the queue. global _channel clock = pygame.time.Clock() while _channel.get_queue() is not None: #while pygame.mixer.get_busy(): clock.tick(_CHECK_RATE) def playSample(s): """ Play sound sample s. """ global _myBuffer global _channel _myBuffer.append(s) if len(_myBuffer) > _MY_BUFFER_MAX_LENGTH: temp = [] for sample in _myBuffer: temp.append(numpy.int16(sample * float(0x7fff))) samples = numpy.array(temp, numpy.int16) sound = pygame.sndarray.make_sound(samples) wait() _channel.queue(sound) _myBuffer = [] def playSamples(a): """ Play all sound samples in array a. """ for sample in a: playSample(sample) def playArray(a): """ This function is deprecated. It has the same behavior as stdaudio.playSamples(). Please call stdaudio.playSamples() instead. """ playSamples(a) def playFile(f): """ Play all sound samples in the file whose name is f.wav. """ a = read(f) playSamples(a) #sound = pygame.mixer.Sound(fileName) #samples = pygame.sndarray.samples(sound) #wait() #sound.play() def save(f, a): """ Save all samples in array a to the WAVE file whose name is f.wav. """ # Saving to a WAV file isn't handled by PyGame, so use the # standard "wave" module instead. import wave fileName = f + '.wav' temp = [] for sample in a: temp.append(int(sample * float(0x7fff))) samples = numpy.array(temp, numpy.int16) file = wave.open(fileName, 'w') file.setnchannels(_CHANNEL_COUNT) file.setsampwidth(2) # 2 bytes file.setframerate(_SAMPLES_PER_SECOND) file.setnframes(len(samples)) file.setcomptype('NONE', 'descrip') # No compression file.writeframes(samples.tostring()) file.close() def read(f): """ Read all samples from the WAVE file whose names is f.wav. Store the samples in an array, and return the array. """ fileName = f + '.wav' sound = pygame.mixer.Sound(fileName) samples = pygame.sndarray.samples(sound) temp = [] for i in range(len(samples)): temp.append(float(samples[i]) / float(0x7fff)) return temp # Initialize PyGame to handle audio. try: pygame.mixer.init(_SAMPLES_PER_SECOND, _SAMPLE_SIZE, _CHANNEL_COUNT, _AUDIO_BUFFER_SIZE) _channel = pygame.mixer.Channel(0) except pygame.error: stdio.writeln('Could not initialize PyGame') sys.exit(1) #----------------------------------------------------------------------- def _createTextAudioFile(): """ For testing. Create a text audio file. """ notes = [ 7, .270, 5, .090, 3, .180, 5, .180, 7, .180, 6, .180, 7, .180, 3, .180, 5, .180, 5, .180, 5, .180, 5, .900, 5, .325, 3, .125, 2, .180, 3, .180, 5, .180, 4, .180, 5, .180, 2, .180, 3, .180, 3, .180, 3, .180, 3, .900, ] import outstream outStream = outstream.OutStream('looney.txt') for note in notes: outStream.writeln(note) def _main(): """ For testing. """ import os import math import stdio import instream _createTextAudioFile() stdio.writeln('Creating and playing in small chunks...') sps = _SAMPLES_PER_SECOND inStream = instream.InStream('looney.txt') while not inStream.isEmpty(): pitch = inStream.readInt() duration = inStream.readFloat() hz = 440 * math.pow(2, pitch / 12.0) N = int(sps * duration) notes = [] for i in range(N+1): notes.append(math.sin(2*math.pi * i * hz / sps)) playSamples(notes) wait() stdio.writeln('Creating and playing in one large chunk...') sps = _SAMPLES_PER_SECOND notes = [] inStream = instream.InStream('looney.txt') while not inStream.isEmpty(): pitch = inStream.readInt() duration = inStream.readFloat() hz = 440 * math.pow(2, pitch / 12.0) N = int(sps * duration) for i in range(N+1): notes.append(math.sin(2*math.pi * i * hz / sps)) playSamples(notes) wait() stdio.writeln('Saving...') save('looney', notes) stdio.writeln('Reading...') notes = read('looney') stdio.writeln('Playing an array...') playSamples(notes) wait() stdio.writeln('Playing a file...') playFile('looney') wait() os.remove('looney.wav') os.remove('looney.txt') if __name__ == '__main__': _main()