Below is the syntax highlighted version of DrawListener.java
from § Standard Libraries.
Here is the Javadoc.
/****************************************************************************** * Compilation: javac DrawListener.java * Execution: none * Dependencies: none * * Interface that accompanies Draw.java. ******************************************************************************/ /** * The <code>DrawListener</code> interface provides a basic capability for * responding to keyboard in mouse events from {@link Draw} via callbacks. * You can see some examples in * <a href="https://introcs.cs.princeton.edu/java/36inheritance">Section 3.6</a>. * * <p> * For additional documentation, see * <a href="https://introcs.cs.princeton.edu/31datatype">Section 3.1</a> of * <i>Computer Science: An Interdisciplinary Approach</i> * by Robert Sedgewick and Kevin Wayne. * * @author Robert Sedgewick * @author Kevin Wayne */ public interface DrawListener { /** * Invoked when the mouse has been pressed. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mousePressed(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been dragged. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseDragged(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been released. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseReleased(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been clicked (pressed and released). * A mouse click is triggered only if the user presses a mouse button * and then releases it quickly, without moving the mouse. * It does not work with touch events. * The {@link mousePressed} method is generally preferred for * detecting mouse clicks. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseClicked(double x, double y) { // does nothing by default } /** * Invoked when a key has been typed. * * @param c the character typed */ default void keyTyped(char c) { // does nothing by default } /** * Invoked when a key has been pressed. * * @param keycode the key combination pressed */ default void keyPressed(int keycode) { // does nothing by default } /** * Invoked when a key has been released. * * @param keycode the key combination released */ default void keyReleased(int keycode) { // does nothing by default } /** * Gets called at regular time intervals. */ default void update() { // does nothing by default } }